Freedom of Expression

Moore's Law powers an ever growing number of innovations that dramatically affect our society and culture. Dear to our hearts is computing's effect on the cost of video production. Not only is high definition video available to the masses, but anyone can author their own documentaries and stories. Granted, one still needs talent to put together a compelling plot, but at least one's creativity is no longer restricted by one's ability to amass large sums of money! It is heartening and inspiring to see compelling stories break loose.

As I have professed to many, I find inspiration in the work of Brian Taylor as he slaves away on RustBoy. Though Brian works independently, I suspect he more or less follows a traditional approach to creating computer animated movies. His effort is just performed at a smaller scale, and a slower pace than Pixar or other established studios. But beyond typical video production and working with real actors, lies the world of animation.

I think an interesting trend to follow is the burgeoning field of Machinima. Many people have explored the topic of synthetic actors, but it is always framed as a future what-if scenario. The future is in fact here, the rendering just happens to be a bit crude. But as we know with Moore's Law, technology's inevitable progress will keep improving the tools to the point where Machinima will be the norm and not the exception. Red vs. Blue is already fairly famous, but there is a whole universe to explore. You never know, with the right tools, maybe you'll discover your true passion. I know our friend Sean feels empowered to create and explore.

And that, beyond anything else, gives me hope. The human desire to create and to share one's passion will always have a positive impact on our society. Freedom of expression, to tell a needed story, is the root of so many good things in life. Last summer when Jeremy and I were ruminating on what could be, we both shared a common vision - that this is just the beginning. As the "Text Web" hinted at in 1995, so do we, at Brightcove, see our future starting now in 2005. I'm very excited about what we can collectively create over the next decade. Everyone will get to play their own part.